{"id":2719,"date":"2015-07-26T20:28:51","date_gmt":"2015-07-26T20:28:51","guid":{"rendered":"http:\/\/wiki.davelevy.info\/?p=2719"},"modified":"2023-12-30T13:47:48","modified_gmt":"2023-12-30T13:47:48","slug":"scbuildit","status":"publish","type":"post","link":"https:\/\/davelevy.info\/wiki\/scbuildit\/","title":{"rendered":"SCBuildit"},"content":{"rendered":"<p>I have taken to wasting my time with Sim City on my phone,called SCBuildIt. It&#8217;s reminiscent of Sim City, that and warcraft. Here are some guidelines.<!--more--><\/p>\n<ol>\n<li>Don&#8217;t spend any real money<\/li>\n<li>Everything needs to connect to the road<\/li>\n<li>Some things spread goodness and others spread badness<\/li>\n<li>Distribute the sources, concentrate the sinks<\/li>\n<li>Understand the areas of the sources and sinks, allow them to influence your &#8216;district&#8217; boundaries i.e. roads<\/li>\n<li>The cheapest is not necessarily the most effective per $$<\/li>\n<li>Time = Money, but if you&#8217;re doing something else you can have the computer burn time for you<\/li>\n<li>As your factories and shops get more advanced the value of their product grows i.e. time generates more money, which is just as well<\/li>\n<li>Not so sure about time generating money, the more advanced commercial buildings consume more time expensive commodities.<\/li>\n<li>The commodities have a supply chain, raw materials, manufactured goods and consumer goods. Keeping the consumer factories busy is tricky since we don&#8217;t get more supply side units.<\/li>\n<li>Later there would seem to be three value chains, building, food and consumer goods. They each consume raw materials differently although there is some cross over.<\/li>\n<li>Raw Materials are produced in parallel, value added goods in serial.<\/li>\n<\/ol>\n<blockquote><p>Has anyone calculated the best time to money process?<\/p><\/blockquote>\n<p>Some more comments,<\/p>\n<ol>\n<li>Building out the Heath Care centres was a pain (at Level 14), but my City was pretty low rise and thus had an overly high land foot print because I had not obey rule 4, see above.<\/li>\n<li>They have introduced time limited diary kickers, for Halloween and Xmas<\/li>\n<li>The xmas snow is pretty<\/li>\n<\/ol>\n<p>This <span style=\"text-decoration: underline;\"><a title=\"scbuildit.com\" href=\"https:\/\/web.archive.org\/web\/20230601083601\/http:\/\/scbuildit.com\/\">place<\/a><\/span> looks quite useful.<\/p>\n<h3>Club Wars<\/h3>\n<ol>\n<li>Daniel will buy war supplies from your sales depot after a day or two, so, a low price for your mates, and a high price for Daniel<\/li>\n<li>Smaller less developed cities have weaker disasters, and only need some of the war supplies, don&#8217;t build what you don&#8217;t need.<\/li>\n<li>If you lose, and repair, then you get supplies you don&#8217;t need. Best only repair what you want, the others get repaired at the end of a war anyway. Maybe ask for alternative rewards.<\/li>\n<li>I think if you try and sell war supplies, your team mates can buy it via the global market, but only they can see it. Not seen this myself.<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>I have taken to wasting my time with Sim City on my phone,called SCBuildIt. It&#8217;s reminiscent of Sim City, that and warcraft. Here are some guidelines.<\/p>\n","protected":false},"author":1,"featured_media":2722,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","_share_on_mastodon":"0"},"categories":[60],"tags":[921,905,904,911],"class_list":["post-2719","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","tag-games","tag-scbuildit","tag-simcity","tag-technology"],"share_on_mastodon":{"url":"","error":""},"jetpack_featured_media_url":"https:\/\/davelevy.info\/wiki\/wp-content\/uploads\/2015\/07\/scbuildit-w650.png","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/davelevy.info\/wiki\/wp-json\/wp\/v2\/posts\/2719","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/davelevy.info\/wiki\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/davelevy.info\/wiki\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/davelevy.info\/wiki\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/davelevy.info\/wiki\/wp-json\/wp\/v2\/comments?post=2719"}],"version-history":[{"count":3,"href":"https:\/\/davelevy.info\/wiki\/wp-json\/wp\/v2\/posts\/2719\/revisions"}],"predecessor-version":[{"id":9952,"href":"https:\/\/davelevy.info\/wiki\/wp-json\/wp\/v2\/posts\/2719\/revisions\/9952"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/davelevy.info\/wiki\/wp-json\/wp\/v2\/media\/2722"}],"wp:attachment":[{"href":"https:\/\/davelevy.info\/wiki\/wp-json\/wp\/v2\/media?parent=2719"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/davelevy.info\/wiki\/wp-json\/wp\/v2\/categories?post=2719"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/davelevy.info\/wiki\/wp-json\/wp\/v2\/tags?post=2719"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}