{"id":4411,"date":"2019-06-16T20:35:12","date_gmt":"2019-06-16T20:35:12","guid":{"rendered":"http:\/\/wiki.davelevy.info\/?p=4411"},"modified":"2023-10-14T15:31:22","modified_gmt":"2023-10-14T15:31:22","slug":"nwn2-the-harp-the-crysanthemum","status":"publish","type":"post","link":"https:\/\/davelevy.info\/wiki\/nwn2-the-harp-the-crysanthemum\/","title":{"rendered":"NWN2: the Harp &#038; the Chrysanthemum"},"content":{"rendered":"\n<p>I decided to play this. I downloaded it from <a href=\"https:\/\/neverwintervault.org\/project\/nwn2\/module\/harp-chrysanthemum\">its home page but<\/a> the game has <strong>been updated<\/strong>. Here are my&nbsp; notes, which talks a bit about version control but also includes some hints. For more, including the play hints, see below\/overleaf.<br><\/p>\n\n\n\n<!--more-->\n\n\n\n<h3 class=\"wp-block-heading\">Install<\/h3>\n\n\n\n<p>Maerdin has updated the module, I need to apply the update to my game, now done and remove my mirrors. The update is <a href=\"https:\/\/neverwintervault.org\/project\/nwn2\/module\/harp-chrysanthemum\">hosted on its home page<\/a>. I initially made a zip file and hosted it on my google share, this is no longer useful and so I have amended this index entry i.e. I now longer point at it. Detailed install instructions are held in <a href=\"https:\/\/drive.google.com\/file\/d\/1JHJn1saSD_D2O6zeeFltCT_pF3u1dPn1\/view?usp=sharing\">the .pdf&nbsp; Read Me<\/a>., which itself is deprecated, there is now a .doc version.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Thoughts<\/h3>\n\n\n\n<p>Yup! Fights are hard, but here&#8217;s my party about to leave &#8220;Drawn Swords&#8221;. (I) am a fighter\/magic-user, trying to recreate my first ever character.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><a href=\"https:\/\/davelevy.info\/wiki\/wp-content\/uploads\/2019\/06\/nwn2-hc-party.png\"><img loading=\"lazy\" decoding=\"async\" width=\"650\" height=\"274\" src=\"https:\/\/davelevy.info\/wiki\/wp-content\/uploads\/2019\/06\/nwn2-hc-party.png\" alt=\"\" class=\"wp-image-4905\" srcset=\"https:\/\/davelevy.info\/wiki\/wp-content\/uploads\/2019\/06\/nwn2-hc-party.png 650w, https:\/\/davelevy.info\/wiki\/wp-content\/uploads\/2019\/06\/nwn2-hc-party-300x126.png 300w\" sizes=\"auto, (max-width: 650px) 100vw, 650px\" \/><\/a><\/figure><\/div>\n\n\n<h3 class=\"wp-block-heading\">Walkthrough, Notes &amp; Hints<\/h3>\n\n\n\n<p>I found <a title=\"Technically only Part 1.\" href=\"https:\/\/lilura1.blogspot.com\/2016\/09\/Harp-and-Chrysanthemum-Walkthrough-Part-I.html\">a partial walkthrough at Lilura&#8217;s blog<\/a>, and a further <a href=\"http:\/\/berliad.blogspot.com\/2012\/07\/review-harp-and-chrysanthemum.html\">review at Belariad&#8217;s blog<\/a>, which reinforces the positive comments on its beauty.<\/p>\n\n\n\n<p>She offers the following advice, <em>&#8220;Set Puppet mode to <b>ON<\/b> and set Party AI to <b>OFF<\/b>. This gives you full control of what your companions do in combat.&#8221;<\/em><\/p>\n\n\n\n<p>Another of her pieces of advice is to stock up, she talks of healing kits, and arrows. I&#8217;d add acid vials, spells and flame spells, the trolls implement the rule that unless scorched by acid or flame, they regenerate. Nasty. Don&#8217;t sell the great sword that does fire damage.<\/p>\n\n\n\n<p>This needs some study, both for Trolls and Treants, both spell casters need to maximise their fire damage, and probably have their AI turned off so they only cast it when <acronym title=\"the onky fire weapons I had at this level was the sword, which I gave to Ianth, might have had Flamestrike, but I used acid splash to kill the trolls that Ianth didn't burn.\">the Trolls are vulnerable<\/acronym>. I have been watching Critical Role and note that they change their spell caster&#8217;s spell books to optimise for specific enemies, undead, drow, daemons etc. Perhaps I need to do this, my normal style is to select the most damage dealing spells available to me irrespective of damage type. (This may no longer work as well as I&#8217;d have hoped).<\/p>\n\n\n\n<p>Other spells required are buffs, for instance, the wyverns have no specific vulnerabilities, you just have to keep standing and smashing until they die, I need to concentrate on increasing armour class (or dex) and the <em>to hit<\/em> score.<\/p>\n\n\n\n<p>I also believe you are punished for sleeping too much, this is tough, especially for spell casters.<\/p>\n\n\n\n<p>There&#8217;s some frustratingly odd stuff, the side quests offer significant and useful treasures, these side quests include the Backland Barrow, (<acronym title=\" A F o r g o t t e n B a r r o w, press the button below for the hints.\">Lilandra&#8217;s walk-through explains this<\/acronym>), as does the pop-up below, and <a href=\"https:\/\/lilura1.blogspot.com\/2016\/09\/Harp-and-Chrysanthemum-Walkthrough-Part-III.html\">the Dryad&#8217;s Fire<\/a>, in the Northdark Woods (North) which has a frustrating moral dilemma, only the violent route yields the loot. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\">The Backland Barrow<\/h3>\n\n\n\n<style>\nbutton {width: 230px;}\n\n.modal {\n    display: none; \/* Hidden by default *\/\n    position: fixed; \/* Stay in place *\/ z-index: 1; \/* Sit on top *\/\n    left: 4px; top: 10px;  padding-top: 100px; \/* Location of the box *\/\n    width: 80%; \/* Full width *\/ \n   overflow: auto; \/* Enable scroll if needed *\/\n    background-color: rgb(0,0,0); \/* Fallback color *\/\n    background-color: rgba(0,0,0,0.4); \/* Black w\/ opacity *\/}\n        \n\/* Modal Content *\/\n.modal-content { background-color: #fefefe; margin: 5px; font-size: 80%; padding: 5px; width: 95%; border: 1px solid #888; }      \n\/* The Close Button *\/\n.close { color: #aaaaaa; float: right; font-size: 28px; font-weight: bold; }    \n.close:hover, .close:focus { color: #000; text-decoration: none; cursor: pointer; }\n    \n.modal-content2 {\n    background-color: #fefefe; margin: auto; padding: 20px; border: 1px solid #888;\n    width: 95%; }\n.close2 { color: #aaaaaa; float: right; font-size: 28px; font-weight: bold; }\n.close2:hover, .close2:focus { color: #000; text-decoration: none;cursor: pointer; }\n\n.modal-content3 { background-color: #fefefe; margin: auto; padding: 20px; border: 1px solid #888; height: 100%;\n    width: 95%; }\n.close3 { color: #aaaaaa; float: right; font-size: 28px; font-weight: bold; }\n.close3:hover, .close2:focus { color: #000; text-decoration: none;cursor: pointer; }\n\n.scroll-box { width: 650px; \/* maximum width of the box, feel free to change this! *\/ overflow-x: scroll; white-space: nowrap;     }\n<\/style>\n\n\n\n<!-- Trigger\/Open The Modal -->\n<button id=\"myBtn\">Hint on the Barrow<\/button>\n<div id=\"myModal\" class=\"modal\">\n<!-- Modal content -->\n<div class=\"modal-content\">\n<p><span class=\"close\">\u00d7<\/span><\/p>\n<p style=\"font-size: 120%;\">A&nbsp;&nbsp;F o r g o t t e n&nbsp;&nbsp;B a r r o w<\/p>\n<p style=\"font-size: 102%;\">There are three caves in the Backlands that are not marked on your map: one just south of the encampment, one farther south of it, and one southeast of where the boar dwelt. They all lead to the same barrow. Descending into the barrow you will notice a warded door that cannot be unlocked conventionally. Click on The Ancient Scroll to be presented with a riddle.<\/p>\n<p style=\"font-style: italic; margin-left: 12px;\">Thrice from the north he came,<br>Then once from the south,<br>Then once from the east.<\/p>\n<p style=\"font-size: 102%;\">Now, the trick here is.. the riddle&#8217;s directions refer NOT to the locations of the barrows on the map, but rather to the direction the barrow entrances are FACING. So, if you look at the barrow just south of the encampment, you will see its entrance is facing north. Ergo, you must enter this barrow three times (aka thrice). Next, you will see that the westernmost barrow (closest to where the boar was) has its entrance facing south. Ergo, you must enter it once. And last, you will notice the southernmost (and easternmost) barrow has its entrance facing east. Ergo, you must enter it once, too. As you progress in the riddle you will receive confirmation that you did.<\/p>\n<\/div>\n<\/div>\n\n\n\n<h3 class=\"wp-block-heading\">The Tomb Guardian <\/h3>\n\n\n\n<p>The <strong>Tomb Guardian<\/strong> quest involves another hard fight, which includes a Clay Golum. For more hints, including the monsters inside and outside the Tomb, press the button below<\/p>\n\n\n\n<!-- Trigger\/Open The Modal -->\n<button id=\"myBtn2\">Hint on the Tomb Guardian<\/button>\n<div id=\"myModal2\" class=\"modal\">\n<p><!-- Modal content No 2 --><\/p>\n<div class=\"modal-content2\">\n<p><span class=\"close2\">\u00d7<\/span><\/p>\n<p style=\"font-size: 120%;\">The Tomb Guardian<\/p>\n<p>You pick this up in the Northdark Wood (South), speak to the man?, Sinna? with the silent companion, a horse and broken down cart. He&#8217;ll send you to the Wyvern&#8217;s cave and in exchange for the necklace, he&#8217;ll give you a key to the Tomb. On the way, you&#8217;ll need to see off some Trolls, probably the Treants, some baby Wyverns and then two adult Wyverns. Trolls need acid or flame to destroy them once down to zero HP. After the Wyvern&#8217;s nest, return to the Sinna who&#8217;ll give you the key to the Tomb.<\/p>\n<p>In the Tomb itself, which is the other side of the river there is another hard fight, which includes confronting and defeating a Clay Golum. This is, it seems, only vulnerable to blunt magical or admantine weapons, fortunately you pick one up at Wyvern&#8217;s nest on the way to the tomb, <acronym title=\"\">best not sell it<\/acronym> but even Ianth has difficulty hitting it, she needs to be buffed with the <em>to hit<\/em> enhancing spells and also some AC enhancing spells. It seems immune to most spells. It is surrounded\/guarded by Earth elementals, I buffed the Party using prayer &amp; bless and Ianth with aid, animalistic power and her own bless weapon but once the Golum was isolated, I exited from the tomb, rested, rebuffed and re-entered; it was still alone and so died, mainly at Ianth hands. On leaving the tomb, you will be confronted by its eleven guardians but are interrupted by Sinna and his\/her friends who&#8217;ll reveal their true identities to you and another fight ensues. The elves join in on your side;&nbsp; I did not rest between the Clay Golum and exiting the Tomb and so was short of spells but with the help of the elven guards, I won this fight the first time.<\/p>\n<\/div>\n<\/div>\n\n\n\n<h3 class=\"wp-block-heading\">The Harpers<\/h3>\n\n\n\n<p>What to do about <strong>the Riddle of the Harpers<\/strong>? Do I want to be a Harper? <em>It seems you do!<\/em><\/p>\n\n\n\n<p>At the end of the Castle Joyous side quest, close the Crypt door, and speak to Oudin. Buy the &#8220;Code of the Harpers&#8221; from Oudin, and when they approach you, remember that they are neutral good, they&#8217;ll ask you three questions and offer four answers, these are neutralish, good, bad and bollocks. Get them right, i.e. the neutral ones and your in and they&#8217;ll offer you clues, necessary clues, as to how to continue on the main quest. (This is also not good, there are puzzles, which seem mandatory &#x1f62e;. Not good!)<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">The Dryad&#8217;s Fire<\/h3>\n\n\n\n<p><strong>Voeae the Dryad <\/strong>is located in the Northdark Woods North on the south side of the river in the northern part of the map. I entered from the south i.e. the western part of the Map, crossed the river, and then walked north along the bank to find her<\/p>\n\n\n\n<!-- Trigger\/Open The Modal -->\n<button id=\"myBtn3\">Hint on Voeae the Dryad<\/button>\n<div id=\"myModal3\" class=\"modal\">\n<p><!-- Modal content --><\/p>\n<div class=\"modal-content3\">\n<p><span class=\"close3\">\u00d7<\/span><\/p>\n<p style=\"font-size: 120%;\">The Dryad&#8217;s Fire<\/p>\n<p>Voeae the Dryad wishes you to light a fire for her and her beloved. But no one else is in sight. Ask her where the body of her elven lover is and she will tell you he is sleeping, buried beneath her tree. There are two ways through this quest, one requires you to pass a social test, and she will release her imprisoned lover, or light the fire (OR refuse to light it OR tell her you&#8217;re simply leaving). Again, her lover materialises, but Voeae turns hostile and you are forced to slay her. For the purposes of this battle the elf is your immortal ally but seems to be either a bit shit or still smitten so finds it hard to hurt her, although he may knock her down. Voeae summons a Dire Wolf and uses &#8220;Storm of Vengeance&#8221; and also a mass stun spell, which is a bit shit; Using cleric spells to increase you saving throws\/checks helps with the diplomacy\/intimidate&nbsp; &amp; bluff, however the chat wears out the time limit on the buffs and so they wear out during the fight too early.<\/p>\n<p>I have now beaten Voeae, do the chat, force the fight, <strong>then<\/strong> buff up the party with prayer and bless, Ianth attacks using the flail, Gossum uses flame strike, twice I think, and refreshes Ianth&#8217;s buff with Animalistic Power, the PC uses a bunch of magic missiles, and cloud of bewilderment ( I have no idea if that worked but the idea is that she can&#8217;t use her spells) and Vromam uses his crossbow. I all did this after upgrading the game to V1.013. I dunno if that helped. My theory is that buffing after the conversation was key.<\/p>\n<p>I did not get the promised scarab of protection +3 so maybe I should have taken the talking route through. Allegedly Voeae&#8217;s death yields 280 XP, and Lilandra says her corpse is holding an Alexandrite and Scarab of Protection +3, I didn&#8217;t find this to be so.<\/p>\n<\/div>\n<\/div>\n\n\n\n<script>\n\/\/ Get the modal  \nfunction showmodal (id,bid, cid) {\n\n    var modal = document.querySelector(id);\n    var btn = document.querySelector(bid);\n    var span = document.querySelector(cid);\n\n    btn.addEventListener(\"click\", function () {\n        modal.style.display = \"block\";\n    });\n\n    span.onclick = function () { modal.style.display = \"none\"; }\n    \/\/ When the user clicks anywhere outside of the modal, close it\n    window.addEventListener(\"click\", function (event) {\n        \/\/console.log(event.target);\n        if (event.target == modal) {\n            modal.style.display = \"none\";\n        }\n    });\n}\n<\/script>\n\n<script>\nshowmodal(\"#myModal\",\"#myBtn\",\".close\"); \nshowmodal(\"#myModal2\",\"#myBtn2\",\".close2\");\nshowmodal(\"#myModal3\",\"#myBtn3\",\".close3\");\n<\/script>\n\n\n\n<p>The modals are fixed, see <a href=\"https:\/\/davelevy.info\/wiki\/using-modals-on-this-site\/\">Using modals on this site.<\/a> and <a href=\"https:\/\/davelevy.info\/wiki\/modals-nwn-test\/\">Modals &amp; NWN, a test page.<\/a><\/p>\n\n\n\n<p>Keyword: &#8220;Harp &amp; Chrysanthemum&#8221;<\/p>\n\n\n\n<p><strong>SURL:<\/strong>&nbsp;https:\/\/wp.me\/pauVx4-199, I corrected a spelling mistake in the title<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I decided to play this. I downloaded it from its home page but the game has been updated. Here are my&nbsp; notes, which talks a bit about version control but also includes some hints. For more, including the play hints, see below\/overleaf.<\/p>\n","protected":false},"author":1,"featured_media":7624,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","_share_on_mastodon":"0"},"categories":[60,63],"tags":[61,239,530,64,921,1455,1470,83,217],"class_list":["post-4411","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","category-nwn","tag-add","tag-community","tag-dungeons-dragons","tag-frpg","tag-games","tag-harp-chrysanthemum","tag-modal","tag-modules","tag-nwn2"],"share_on_mastodon":{"url":"","error":""},"jetpack_featured_media_url":"https:\/\/davelevy.info\/wiki\/wp-content\/uploads\/2019\/06\/Harp-Chrysanthemum-w1448.png","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/davelevy.info\/wiki\/wp-json\/wp\/v2\/posts\/4411","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/davelevy.info\/wiki\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/davelevy.info\/wiki\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/davelevy.info\/wiki\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/davelevy.info\/wiki\/wp-json\/wp\/v2\/comments?post=4411"}],"version-history":[{"count":13,"href":"https:\/\/davelevy.info\/wiki\/wp-json\/wp\/v2\/posts\/4411\/revisions"}],"predecessor-version":[{"id":9221,"href":"https:\/\/davelevy.info\/wiki\/wp-json\/wp\/v2\/posts\/4411\/revisions\/9221"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/davelevy.info\/wiki\/wp-json\/wp\/v2\/media\/7624"}],"wp:attachment":[{"href":"https:\/\/davelevy.info\/wiki\/wp-json\/wp\/v2\/media?parent=4411"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/davelevy.info\/wiki\/wp-json\/wp\/v2\/categories?post=4411"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/davelevy.info\/wiki\/wp-json\/wp\/v2\/tags?post=4411"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}