In August 2009, I wrote an article questioning if blogs were losing their influence. In conversations over the last two weeks, I had reason to go back to it because I thought they were important things I’d said then which I need to check if they were still valid. If so, I thought they were worth repeating. I found the old article quite hard to read. I tried to simplify it, and clarify my proposed architecture. I have also tried to update it given the developments in the internet service provider space, both technically and commercially. It’s much harder to build a personal content graph these days; one needs to make it easy for people to find what you say! The revised article is on linkedin and medium. …
Whose jobs are AI coming for?
McKinsey have produced a report on the role of generative AI on productivity and the future economy. The white paper can be found on their website. They launched the paper with a series of webinars, one of which I attended. The rest of this article describes my notes and thoughts ... I made a blog post on linkedin which I mirrored here, to see the full article, either "Read More", or click the linkedin hyperlink.
New on my linked in blog
I have posted two articles on linkedin, one on Requirements Analysis and its importance in both cyber-security but also in ensuring a project meets its business need, the second is on the skills requirement of a CIO, I emphasise that they need to be good with people. This is not always at the top of the list of qualities that boards look for. …
What did CoFoE say about digitisation?
When socialising the CoFoE final outcome last summer, I didn’t look at the Digitisation chapter. I have decided to plug that gap. This is a personal summary of the Digitisation chapter of the Proposals/Outcomes of the CoFoE. The CoFoE was organised into streams and within those streams there were usually four citizen’s panels. This led to on occasion multiple proposals on the same topic, which have been collected together. In some cases, a topic is dealt with in multiple proposals and even multiple chapters.
There are four proposals in the Digitisation Chapter, they cover a right of access and use, the accrual of benefits to be shared by all, a safe, resilient, and trustworthy digital society covering cyber security, fake news, and data protection & privacy. The issues of investment and citizen rights are covered in all four proposals.
The bulk of the article is overleaf, please use the "Read More" button ...
On proposals for a British digital currency
The UK Govt have issued a consultation on how or whether to implement a Central Bank Digital Currency. I have written up my thoughts on LinkedIn & Medium and have some further notes on my wiki. I look at the arguments in favour, cite some Swedish sources, who are four years ahead of the UK, and conclude, “This is ideologically dangerous, technically complex, and a solution in search of a problem.” …
Virtual Worlds, the EU citizen’s assembly, session two, day three.
Here is my write up on Day 3; the meeting kicked off in working groups and then returned to plenary. The plenary video is indexed on their web page. This article is made from mainly contemporaneous notes, but I had to revisit the video for the final two speakers. The plenary had guest speakers and allowed some of the working groups to present their ideas. My article here does my best to tell the story of what happened. Most groups seem to have some difficulty in imagining what will change, and there is much inertia and fear on what we'll lose and whether it'll get worse and crime will grow. I am disappointed at the failure to emphasis privacy except for Renate Nikolay, from the Commission and there were some belated calls for free speech, universal access and a need to regulate and suppress fake news. There is an interesting but inconclusive discussion on how to catch up with the USA and China, and a need for education and information. Possibly the most important contribution came from Rehana Schwinninger-Ladak, one of the knowledge committee, again from the Commission who classified the problems and solutions as about people, industry and infrastructure.
The full article is overleaf, please use the "Read More" button. ...
Virtual Worlds, the EU citizen’s assembly, session two, day two.
On the second day of the EU’s citizens assembly on Virtual Worlds, I observed Working Group 6 which reconvened to further develop proposals aimed at informing the regulation and development of a digital Europe. The working group was directed to focus on the Commission’s digital principles, numbers four and five, “Fostering participation in the digital public space” & “Increasing safety, security and empowerment of individuals”. I wonder if the Commission’s short list of broad principles, is a better way of getting something on the table, rather than the detailed multi-point manifestoes that I have tried to build with others.
While the moderator tried to give the meeting some structure much of the meeting was very disjointed with citizen panel members saying what they wanted, which is their role, but rarely adding to what others say by improving or disagreeing. I believe the moderating team have created a summary to forward to the final plenary, if so they have done a better job than me.
This blog article is based on notes taken at the time, and while I have polished them and turned them into sentences, they do not tell really tell a coherent story but I hope that the combination of the wisdom of crowds and my comments, insights and lessons will be interesting
My notes and comments are below/overleaf; use the Read More button to see the full article.
Virtual Worlds, the EU citizen’s assembly, session two, day one.
The plenary sessions were set in a virtual world, which looked from the demo, very like 2nd life. Observers could not see or participate in this. I have a note but the ice breaker did not really work,, it was about engaging with virtual worlds, and my notes suggest that the delegates don't know how to answer the question asked. There were several technical problems on the video conference. This is a review of a plenary session, I review the speakers contributions. The post was made from contemporaneous notes. There's more overleaf ...
Virtual Worlds, Day 2
This is based on my notes taken on Day 2 of the EU’s citizen’s assembly on Virtual Worlds. These have been polished, but are not easy to draw conclusions or a story from, partly because I have tried not to leave anything out, and the participants were not looking to bring their stories and thoughts together. These notes do not tell a story and this article is quite long for me. I hope it has something interesting for you; it talks of the technology, a little bit of economics, social engagement and control and even a little about the changing nature of personality.
This is an excerpt, the full blog is beyond the "Read More" button. ...
On Release Management
I wrote a piece on Release Management on my LinkedIn Blog. I talk about the minimum properties of a change control authorisation system, the minimum evidence required before agreement can be issued, the need for emergency change control process, the need for post implementation reviews, treating failures as incidents and applying problem management tools to them, and ensuring that there is an appropriate segregation of duties. …