Multi-Player Diablo

Now its working. Make sure both systems are on fixed local tcp/ip addresses, enable port forwarding on the gateway for ports 4000, 6112-6119 to the games host. Make sure both games are patched up, although you only need one CD. Join the game using the gateway’s internet address. I need to write a program to report this to the screen, currently I login into the gateway to get this.

Further notes and hints on my Diablo page on my wiki. …

MMORPG, making them massive

On my return from Hong Kong, I wrote a piece on Virtual Worlds, customising Open Source (or more accurately partially permissive) licences and a note on welfare economics and free software, originally published on my sun/oracle blog. I have republished it here as at the original date in July 2016. I have repaired (or deleted) the links, particularly for Project Wonderland, which I am pleased to see survived. The article starts by reflecting on Sun’s Project Darkstar, which was designed as a MMORPG platform. …

On my way to NWN 2

This is now leaking out and was reviewed in Empire’s January 2007 edition, where they gave it 5*’s. It certainly made me want to get it. I still need to get a second copy of NWN and the guys & gals at rpgdungeon recommend the Platinum Edition. Gamespot review NWN 2 here. NWN 2 is now on sale at Amazon (.co.uk). …

Where the real & virtual worlds collide!

The G2 supplement in the Guardian yesterday, see here… covers the phenomenon of real life trading of virtual objects, that only exist in online game worlds. I had hoped to ease myself into the world of games industry punditry, mainly because I don’t play enough to be a player’s doyen, nor do I work closely enough with the industry as a consultant, but blogs are useful for unfinished thoughts as well as polished polemic. …