Virtual Worlds and the EU

Virtual Worlds and the EU

I am about to return to Brussels for the final session of the EU's citizen's assembly on virtual worlds. I decided to make a document from my notes on the EU citizens panel on Virtual Worlds. As I have said, my notes were contemporaneous and do not tell a story. This article hopefully documents the lessons I have learned and would like others to read, and of course agree. Hopefully, it's more directed! For more, see overleaf ...

Virtual Worlds, the EU citizen’s assembly, session two, day three.

Virtual Worlds, the EU citizen’s assembly, session two, day three.

Here is my write up on Day 3; the meeting kicked off in working groups and then returned to plenary. The plenary video is indexed on their web page. This article is made from mainly contemporaneous notes, but I had to revisit the video for the final two speakers. The plenary had guest speakers and allowed some of the working groups to present their ideas. My article here does my best to tell the story of what happened. Most groups seem to have some difficulty in imagining what will change, and there is much inertia and fear on what we'll lose and whether it'll get worse and crime will grow. I am disappointed at the failure to emphasis privacy except for Renate Nikolay, from the Commission and there were some belated calls for free speech, universal access and a need to regulate and suppress fake news. There is an interesting but inconclusive discussion on how to catch up with the USA and China, and a need for education and information. Possibly the most important contribution came from Rehana Schwinninger-Ladak, one of the knowledge committee, again from the Commission who classified the problems and solutions as about people, industry and infrastructure.

The full article is overleaf, please use the "Read More" button. ...