Virtual Worlds, the EU citizen’s assembly, session two, day three.

Virtual Worlds, the EU citizen’s assembly, session two, day three.

Here is my write up on Day 3; the meeting kicked off in working groups and then returned to plenary. The plenary video is indexed on their web page. This article is made from mainly contemporaneous notes, but I had to revisit the video for the final two speakers. The plenary had guest speakers and allowed some of the working groups to present their ideas. My article here does my best to tell the story of what happened. Most groups seem to have some difficulty in imagining what will change, and there is much inertia and fear on what we'll lose and whether it'll get worse and crime will grow. I am disappointed at the failure to emphasis privacy except for Renate Nikolay, from the Commission and there were some belated calls for free speech, universal access and a need to regulate and suppress fake news. There is an interesting but inconclusive discussion on how to catch up with the USA and China, and a need for education and information. Possibly the most important contribution came from Rehana Schwinninger-Ladak, one of the knowledge committee, again from the Commission who classified the problems and solutions as about people, industry and infrastructure.

The full article is overleaf, please use the "Read More" button. ...

Virtual Worlds, the EU citizen’s assembly, session two, day two.

Virtual Worlds, the EU citizen’s assembly, session two, day two.

On the second day of the EU’s citizens assembly on Virtual Worlds, I observed Working Group 6 which reconvened to further develop proposals aimed at informing the regulation and development of a digital Europe. The working group was directed to focus on the Commission’s digital principles, numbers four and five, “Fostering participation in the digital public space” & “Increasing safety, security and empowerment of individuals”. I wonder if the Commission’s short list of broad principles, is a better way of getting something on the table, rather than the detailed multi-point manifestoes that I have tried to build with others.

While the moderator tried to give the meeting some structure much of the meeting was very disjointed with citizen panel members saying what they wanted, which is their role, but rarely adding to what others say by improving or disagreeing. I believe the moderating team have created a summary to forward to the final plenary, if so they have done a better job than me.

This blog article is based on notes taken at the time, and while I have polished them and turned them into sentences, they do not tell really tell a coherent story but I hope that the combination of the wisdom of crowds and my comments, insights and lessons will be interesting

My notes and comments are below/overleaf; use the Read More button to see the full article.

Virtual Worlds, the EU citizen’s assembly, session two, day one.

Virtual Worlds, the EU citizen’s assembly, session two, day one.

The plenary sessions were set in a virtual world, which looked from the demo, very like 2nd life. Observers could not see or participate in this. I have a note but the ice breaker did not really work,, it was about engaging with virtual worlds, and my notes suggest that the delegates don't know how to answer the question asked. There were several technical problems on the video conference. This is a review of a plenary session, I review the speakers contributions. The post was made from contemporaneous notes. There's more overleaf ...

Virtual Worlds, Day 3.

On day three of the EU’s citizen’s assembly on Virtual Worlds, after a short meeting in groups, we reassembled in the plenary hall. We were introduced to a speaker panel, which they referred to as a knowledge committee which included three Belgian improv artists. The whole session is available at for review on the Commission’s streaming platform. In my article overleaf, I catalogue the EU’s definition of people’s rights and principles, briefly look at the regulatory aquis, and briefly introduce the key members of the panel of experts. I criticise the lack of emphasis on privacy & anti-fake news, and the absence of any talk of investment policies. I end by asking how the topic was chosen and if it is in fact of real relevance for tomorrow? to read the full article, please use the "Read More" button ...

Virtual Worlds, Day 2

Virtual Worlds, Day 2

This is based on my notes taken on Day 2 of the EU’s citizen’s assembly on Virtual Worlds. These have been polished, but are not easy to draw conclusions or a story from, partly because I have tried not to leave anything out, and the participants were not looking to bring their stories and thoughts together. These notes do not tell a story and this article is quite long for me. I hope it has something interesting for you; it talks of the technology, a little bit of economics, social engagement and control and even a little about the changing nature of personality.

This is an excerpt, the full blog is beyond the "Read More" button. ...

Virtual Worlds, an EU citizens assembly

I have been granted Observer status to the EU’s second 2nd Generation citizens’ assembly, this is on Virtual Worlds. I felt my expertise might be useful. The first day (half day), was a plenary session, the final exercise in the afternoon was a brainstorming session in which all the invited citizens joined in. They were asked to identify the three best things and the three worst things, they have observed since 1992, the year the world wide web was invented.

from NWN Beneath the Cobbles, made by me

I report and comment on my day below/overleaf … …