Virtual Worlds and the EU

Virtual Worlds and the EU

I am about to return to Brussels for the final session of the EU's citizen's assembly on virtual worlds. I decided to make a document from my notes on the EU citizens panel on Virtual Worlds. As I have said, my notes were contemporaneous and do not tell a story. This article hopefully documents the lessons I have learned and would like others to read, and of course agree. Hopefully, it's more directed! For more, see overleaf ...

Virtual Worlds, the EU citizen’s assembly, session two, day two.

Virtual Worlds, the EU citizen’s assembly, session two, day two.

On the second day of the EU’s citizens assembly on Virtual Worlds, I observed Working Group 6 which reconvened to further develop proposals aimed at informing the regulation and development of a digital Europe. The working group was directed to focus on the Commission’s digital principles, numbers four and five, “Fostering participation in the digital public space” & “Increasing safety, security and empowerment of individuals”. I wonder if the Commission’s short list of broad principles, is a better way of getting something on the table, rather than the detailed multi-point manifestoes that I have tried to build with others.

While the moderator tried to give the meeting some structure much of the meeting was very disjointed with citizen panel members saying what they wanted, which is their role, but rarely adding to what others say by improving or disagreeing. I believe the moderating team have created a summary to forward to the final plenary, if so they have done a better job than me.

This blog article is based on notes taken at the time, and while I have polished them and turned them into sentences, they do not tell really tell a coherent story but I hope that the combination of the wisdom of crowds and my comments, insights and lessons will be interesting

My notes and comments are below/overleaf; use the Read More button to see the full article.

Virtual Worlds, the EU citizen’s assembly, session two, day one.

Virtual Worlds, the EU citizen’s assembly, session two, day one.

The plenary sessions were set in a virtual world, which looked from the demo, very like 2nd life. Observers could not see or participate in this. I have a note but the ice breaker did not really work,, it was about engaging with virtual worlds, and my notes suggest that the delegates don't know how to answer the question asked. There were several technical problems on the video conference. This is a review of a plenary session, I review the speakers contributions. The post was made from contemporaneous notes. There's more overleaf ...

Virtual Worlds, Day 3.

On day three of the EU’s citizen’s assembly on Virtual Worlds, after a short meeting in groups, we reassembled in the plenary hall. We were introduced to a speaker panel, which they referred to as a knowledge committee which included three Belgian improv artists. The whole session is available at for review on the Commission’s streaming platform. In my article overleaf, I catalogue the EU’s definition of people’s rights and principles, briefly look at the regulatory aquis, and briefly introduce the key members of the panel of experts. I criticise the lack of emphasis on privacy & anti-fake news, and the absence of any talk of investment policies. I end by asking how the topic was chosen and if it is in fact of real relevance for tomorrow? to read the full article, please use the "Read More" button ...

Beyond Concalls

I have been looking at ways of making virtual meetings easier, more effective and fun. As part of that I have looked again at secondlife, and one of my new correspondents pointed me at “The future is virtually here”. This, despite being published last August, and while containing two fun stories about EVE Online, tries too hard in my mind to use language which proves the author’s Yoof credentials. Also quoting IBM and World of Warcraft as the exemplar’s of using virtual worlds is, to my mind lazy. Many (or was it several) companies use secondlife as a virtual store front, although I admit that IBM’s virtual data centre, (see also my blog report on the IBM virtual data center) is a quite a cute toy, but a number of people are on the trail of WoW, and its monthly subscription is high for school students. The killer app. for virtual worlds seems to be training.  …

Outside the box

I have just finished writing up my last two weeks work, and thought you might enjoy this video showing what might happen if a virtual world knew where you were looking. This article hosts a youtube clip, and there are probably better ways of flagging this as interesting for others. …

Future of the Internet

In March, I attended the EU’s “Future of the Internet” conference. This was a meeting of Europe’s top computer scientists from both business and academia, planned to discuss future research and development. The meeting was jointly convened by the rotating Presidency (the Government of Slovenia) and the Commission, and held at Lake Bled. I attended a number of sessions dealing with technical, societal and economic issues together with the state of research in the European Union.  The original articles were written from notes taken at the time, posted the following week and back dated to the approximate time the speech was given; they were copied across to this ominbus blog in July 2016. It is now, really quite long. The sessions included, Dr Ziga Turk, who spoke of enlargement and the 5th freedom, Dutton on Privacy, Trust and economies of scale, Wyckoff Lovink, Johansen , Vasconcelos in a panel on economics and Heuser, Grégoire, Uddenfeldt , Nathan , Hourcade on the development of technology in Europe, and speakers from the US and Japan. …

MMORPG, making them massive

On my return from Hong Kong, I wrote a piece on Virtual Worlds, customising Open Source (or more accurately partially permissive) licences and a note on welfare economics and free software, originally published on my sun/oracle blog. I have republished it here as at the original date in July 2016. I have repaired (or deleted) the links, particularly for Project Wonderland, which I am pleased to see survived. The article starts by reflecting on Sun’s Project Darkstar, which was designed as a MMORPG platform. …

NESSI AGM (2007)

I have visited Brussels twice on NESSI business and on holiday with Mrs. L. These trips were originally blogged on my sun/oracle blog as series of article, I have brought the articles across here, and presented them as two articles, This article chronicles the NESSI AGM. I wrote about NESSI last time I visited Brussels in November, but it is having its AGM over the next two days.  …