I have finally posted my long planned piece, on the way Bioware adopted a permissive licence for their AD&D games at the turn of the century. In doing so they enabled a fan community to create content which increased the value of the game to all its customers and also the demand in volume for the game binaries, and the period over which it was used.

I had planned a Part II having come across Ludovico Prattico’s academic paper, Governance of Open Source Software Foundations: Who Holds the Power? which in the abstract he states,

The research reported in this article attempts to discover who holds the power in open source software foundations through the analysis of governance documents. Artificial neural network analysis is used to analyse the content of the bylaws of six open source foundations (Apache, Eclipse, GNOME, Plone, Python, and SPI) for the purpose of identifying power structures.

I was interested if his techniques could be applied to the Bioware licence and see what one might learn, by comparing the output with Prattico’s findings. He had looked at six open source licences so it would be interesting to see how the formal outputs compared. Prattico used additional documents beyond the licence and used the tool Catpac II, which sadly is not free. (I wonder of Carat II will do instead; I hope not because I was/am looking for something better than a bag of words.)

I also wondered if it could be used for analysing, describing other power relationships, such as national constitutions, or the Labour Party’s rules. The latter would be needed in text form which is not easy to find.

Modelling power
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