I have now finished the demo, and it remains good looking and still seems to be a story rich, puzzle, travel and discovery game. The puzzles can be quite simple and at times quite linear; you can only do the right thing. I was also frustrated that objects only become usable as the story unfolds to require them, you can’t clear a room. I am not sure if we’ll buy it. See also the previous blog post Nicopolis, and Other Games at this site, which have links to the demo and author sites.

Nicopolis II
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