This page was built to test the required code to get the hint modals working on The Harp & Chrysanthemum page. It contains the three modals, which do not display until racked up and down. This has been tested on Firefox and is usable, and on Opera, which behaves oddly, and still requires to be racked up and down.
It maybe something to do with the positioning parameters.
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A F o r g o t t e n B a r r o w
There are three caves in the Backlands that are not marked on your map: one just south of the encampment, one farther south of it, and one southeast of where the boar dwelt. They all lead to the same barrow. Descending into the barrow you will notice a warded door that cannot be unlocked conventionally. Click on The Ancient Scroll to be presented with a riddle.
Thrice from the north he came,
Then once from the south,
Then once from the east.
Now, the trick here is.. the riddle’s directions refer NOT to the locations of the barrows on the map, but rather to the direction the barrow entrances are FACING. So, if you look at the barrow just south of the encampment, you will see its entrance is facing north. Ergo, you must enter this barrow three times (aka thrice). Next, you will see that the westernmost barrow (closest to where the boar was) has its entrance facing south. Ergo, you must enter it once. And last, you will notice the southernmost (and easternmost) barrow has its entrance facing east. Ergo, you must enter it once, too. As you progress in the riddle you will receive confirmation that you did.
And now HoTC
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The Tomb Guardian
You pick this up in the Northdark Wood (South), speak to the man?, Sinna? with the silent companion, a horse and broken down cart. He’ll send you to the Wyvern’s cave and in exchange for the necklace, he’ll give you a key to the Tomb. On the way, you’ll need to see off some Trolls, probably the Treants, some baby Wyverns and then two adult Wyverns. Trolls need acid or flame to destroy them once down to zero HP. After the Wyvern’s nest, return to the Sinna who’ll give you the key to the Tomb.
In the Tomb itself, which is the other side of the river there is another hard fight, which includes confronting and defeating a Clay Golum. This is, it seems, only vulnerable to blunt magical or admantine weapons, fortunately you pick one up at Wyvern’s nest on the way to the tomb, best not sell it but even Ianth has difficulty hitting it, she needs to be buffed with the to hit enhancing spells and also some AC enhancing spells. It seems immune to most spells. It is surrounded/guarded by Earth elementals, I buffed the Party using prayer & bless and Ianth with aid, animalistic power and her own bless weapon but once the Golum was isolated, I exited from the tomb, rested, rebuffed and re-entered; it was still alone and so died, mainly at Ianth hands. On leaving the tomb, you will be confronted by its eleven guardians but are interrupted by Sinna and his/her friends who’ll reveal their true identities to you and another fight ensues. The elves join in on your side; I did not rest between the Clay Golum and exiting the Tomb and so was short of spells but with the help of the elven guards, I won this fight the first time.
And no the Dryad’s Fire
The Dryad’s Fire
Voeae the Dryad wishes you to light a fire for her and her beloved. But no one else is in sight. Ask her where the body of her elven lover is and she will tell you he is sleeping, buried beneath her tree. There are two ways through this quest, one requires you to pass a social test, and she will release her imprisoned lover, or light the fire (OR refuse to light it OR tell her you’re simply leaving). Again, her lover materialises, but Voeae turns hostile and you are forced to slay her. For the purposes of this battle the elf is your immortal ally but seems to be either a bit shit or still smitten so finds it hard to hurt her, although he may knock her down. Voeae summons a Dire Wolf and uses “Storm of Vengeance” and also a mass stun spell, which is a bit shit; Using cleric spells to increase you saving throws/checks helps with the diplomacy/intimidate & bluff, however the chat wears out the time limit on the buffs and so they wear out during the fight too early.
I have now beaten Voeae, do the chat, force the fight, then buff up the party with prayer and bless, Ianth attacks using the flail, Gossum uses flame strike, twice I think, and refreshes Ianth’s buff with Animalistic Power, the PC uses a bunch of magic missiles, and cloud of bewilderment ( I have no idea if that worked but the idea is that she can’t use her spells) and Vromam uses his crossbow. I all did this after upgrading the game to V1.013. I dunno if that helped. My theory is that buffing after the conversation was key.
I did not get the promised scarab of protection +3 so maybe I should have taken the talking route through. Allegedly Voeae’s death yields 280 XP, and Lilandra says her corpse is holding an Alexandrite and Scarab of Protection +3, I didn’t find this to be so.